Scores

A PC has 4 attributes, which describe the nature of the character and mediate the player’s interaction with the game world. Each attribute has a Score measured from 3-18. There are two axes on which each attribute is defined: physical/mental and force/grace.

Might

Physical Force

Bodily strength and toughness. Use Might to smash down a door, resist poison and disease, scale a cliff, and endure extreme temperatures.

Agility

Physical Grace

Reflexes and fine motor control. Use Agility to pick a lock or a pocket, evade an explosion, sneak through shadows, and outrun a pursuer.

Discipline

Mental Force

Courage, conviction, and rote learning. Use Discipline to resist magical compulsions, incite a crowd, recall lore, and tame a beast.

Savvy

Mental Grace

Cunning, scrutiny, and instinct. Use Savvy to discern lies and illusions, disguise your intentions, find and follow tracks, and gauge loyalty.

Modifiers

Each attribute has Modifier measured from -3 to +3. The modifiers lie on a bell curve, with each additional point representing roughly 1 standard deviation beyond average ability. Modifiers are distributed as follows:

 

3 4-5 6-8 9-12 13-15 16-17 18
-3 -2 -1 0 +1 +2 +3

Each attribute’s modifier is denoted in the text by its abbreviation, MIG, AGI, DIS, and SAV. The following is a brief summary of where modifiers are used: