Beyond all else, you endure. When you bend, you do not break. When you fall, you rise again. You must. Whether it’s duty, spite, or sheer stubbornness that drives you, no one and nothing can make you surrender. You will not fail.

Starting Equipment: Leather breastplate (Light Armor), Mace, Bottle of liquor

Suggested Skills: Butcher, Thug, Zealot

 

Each Brute Template grants you +2 Grit.

 

A: Frenzy

B: Carry That Weight, Danger Sense

C: Feat of Strength

D: Tough

 

Frenzy

Something drives you to survive when all others would give up. Tap into that source, use it, and fight for your life.

 

At the start of your frenzy, recover 1d6 Grit. While frenzied, you have +1 Violence, deal +1 damage, and gain a Boon to Saves vs mind-altering magic. You can end your frenzy at any time.

 

Each Round you are frenzied generates 1 Fatigue, but is applied only after your frenzy ends. If your Fatigue would cause you to become Over Encumbered, your frenzy automatically ends and you fall unconscious with 0 Grit.

 

You can frenzy a number of times per day equal to your number of Brute Templates.

Carry That Weight

You haul baggage with the stubbornness of a mule, refusing to let it slow you down. You can carry +5 inventory slots before becoming Encumbered.

Danger Sense

Your instincts will keep you alive. If surprised, you have a 50% chance to act in the surprise round anyway.

Feat of Strength

Push your body beyond its physical limits. Take 1 Flesh damage to make your Might score 20 for 1 Round. Your MIG becomes +4.

Tough

Your body and mind resist all harm. Reduce all incoming damage by 2 points. Additionally, when gaining Stress would cause you to Panic, Save vs Discipline to avoid doing so.