You have sacrificed your voice with an oath of service. You no longer speak for yourself, but for a higher authority, the unseen powers. When their words spill from your mouth, they shake the foundations of the world. They bid you go forth and perform great acts in their name.
Starting Equipment: Linen armor (Light Armor), Axe, Religious trinket
Suggested Skills: Herbalist, Monastic, Pilgrim
Each Paladin Template grants you +1 Grit and +1 Divine Dice (DD).
A: No Voice, Divine Word, Command
B: Ventriloquism
C: Shatter
D: The Shout

No Voice
Your pledge to give up your voice was accepted. Your voice is gone. You cannot speak.
Divine Word
Speak, and the world obeys. Invest up to 4 of your DD to channel the authority of the divine into a command. Your commands speak to the fundamental nature of matter; they work on the deaf and in total vacuum. Divine Dice behave like Magic Dice, but are not modified by SAV and do not generate Mishaps or Dooms.
If you know a target’s True Name, it gets a Bane to its Save.
If you have gone a full day without using your Divine Word, your target gets a Bane to its Save. It gets additional Banes when you have gone a full week, a full month, a full year, and a full decade without using your Divine Word.
If you have gone at least 3 days without using your Divine Word, you are granted 1 bonus DD.
Command
R: 50 ft; T: varies; D: [dice] hours
You shout a single-word command to your target, who must Save vs Discipline or obey. If the command is on-going, the target gets a new Save each Round. You can spend additional DD to increase the effects:
+1 DD: Affect +2 targets
+1 DD: Increase the length of the command by +2 words
+1 DD: Increase the duration between additional Saves by +2 Rounds
With 1 Paladin Template, you can only target people who speak your language.
WIth 2 Paladin Templates, you can target creatures that do not share a language with you.
WIth 3 Paladin Templates, you can target all things, including inanimate objects and creatures with no language at all.
Ventriloquism
R: 50 ft; T: creature or object that could make noise; D: [sum] Rounds
Target speaks for you. You could target a squeaky door-hinge, but not a stone wall or an iron ingot. The voice is clearly unnatural and strained. It is the object speaking, not you.
Shatter
R: 50 ft; T: creature or object; D: 0
Target takes [sum] Flesh damage. If the target is made of an inflexible material, such as stone or glass, it takes [sum]x2 Flesh damage. Save vs Discipline to half. This represents any command that deals direct damage to the target (DIE, TEAR YOURSELF APART, etc).
+1 DD: Affect +2 targets. The damage is split evenly between them.
The Shout
Proclaim the Last Word. Your lips rip and bleed from the shockwave. You will be partially deaf for 1d4 days afterwards. Each Round, deal 2d6 sonic damage in a 50 ft cone and take 1 Flesh damage. To end the Shout, Save vs Discipline. While Shouting, you cannot move or be moved, but you can still fall.