You are trained in the subtle art of the listening. Power and potential thrums in the silent heartbeats of reality, and you have attuned yourself to their rhythm. The tome recording your hard-earned insights is written for your eyes only, in a cipher mapping the contours of reality to the contours of your mind. You are a student of the universe, and you will burn ever so bright.
Starting Equipment: Depends on your Practice
Suggested Skills: Beggar, Philosopher, Scribe
Each Wizard Template grants you +1 Magic Die (MD).
A: Practice, Spellcasting, +2 spells (1d6)
B: Bookcasting, +1 spell (1d8)
C: Soul Vision, +1 spell (1d10)
D: +4 spells (chosen)
Practice
You belong to an arcane tradition that defines your approach to magic. Your Practice grants you a spell list, a unique Perk and Drawback, and a few minor Cantrips. Once chosen it cannot be changed. Although you can find additional spells in the world, all spells learned via your Wizard Templates will come from your Practice.
Spellcasting
Gain a spellbook with the capacity for 10 spells. Spells are imprisoned within the book by finely wrought runes and symbols unique to your Practice. Spellbooks start in a waterproof, fire-resistant bag. Outside the bag, they are flammable and vulnerable to water damage.
Spells can be transferred (not copied) from one spellbook or scroll to another with a day’s work and special inks worth 100d. A blank spellbook is worth 250d.
You can prepare a number of spells equal to your number of Wizard Templates. This takes 1 hour total, must be done each day, and requires your spellbook or a scroll.
Invest up to 4 of your MD to cast a prepared spell. These are subject to Mishaps and Dooms. You may cast the same prepared spell multiple times, as long as you have enough MD. You must be able to speak and move your hands to cast a spell. It is generally not subtle.
Bookcasting
Cast a spell from a scroll or spellbook without preparing it first. Doing this does not consume the scroll, but also does not grant any bonus MD from it. You must declare you are bookcasting before initiative is rolled for the Round. You automatically go last, and fumble the casting if you take any damage at all. Fumbling does not expend any MD.
Soul Vision
You can see the souls of living creatures. This allows you to guess the approximate location of invisible creatures. You can also immediately tell if a person is possessed, undead, or a magician. The price for this gift is your connection to others. Permanently fill all but 1 social slot with Callous Indifference.