Starting Equipment: Real Spellbook, False Spellbook, Dagger, Hand-mirror, Rainbow-colored gloves

 

Perk: Your illusion spells can be maintained past their duration by concentration

Drawback: You cannot cast spells unless you can see all 7 primary colors

Cantrips

  • Your reflection can move independently of you
  • Touch another caster’s illusion and Test Savvy. On success, you gain control
  • Create a shower of illusory sparks or a puff of illusory smoke from your hands

Spells

  1. Illusion
  2. Disguise
  3. Prismatic Ray
  4. Mirror Image
  5. Mirror Object
  6. Light
  7. Hypnotic Orb
  8. Color Spray
  9. Invisibility
  10. Wall of Light
  11. Mirror Self
  12. Fade

Mishaps

  1. MD only return to your pool on a 1-2 for 24 hours
  2. Take 1d6 magical damage
  3. Random mutation for 1d6 Rounds. Save vs Discipline, else permanent.
  4. Blind for 1d6 Rounds
  5. All sighted creatures become invisible to you for 24 hours
  6. Eruption of illusions. All who can see you, Save vs Savvy to do anything relying on sight for 1d6 Rounds

Doom

  1. A mirror appears and you are compelled to enter. Return the next morning, shivering and afraid with 0 Grit, and having swapped one item for another of equal value
  2. Turn into an illusion for 1 day. You can make no sound and cannot be felt. Solid impacts pop you, causing you to permanently lose 1d3 Flesh and reform the next day
  3. Turn into an illusion permanently