Starting Equipment: Real Spellbook, False Spellbook, Dagger, Hand-mirror, Rainbow-colored gloves
Perk: Your illusion spells can be maintained past their duration by concentration
Drawback: You cannot cast spells unless you can see all 7 primary colors
Cantrips
- Your reflection can move independently of you
- Touch another caster’s illusion and Test Savvy. On success, you gain control
- Create a shower of illusory sparks or a puff of illusory smoke from your hands

Spells
- Illusion
- Disguise
- Prismatic Ray
- Mirror Image
- Mirror Object
- Light
- Hypnotic Orb
- Color Spray
- Invisibility
- Wall of Light
- Mirror Self
- Fade
Mishaps
- MD only return to your pool on a 1-2 for 24 hours
- Take 1d6 magical damage
- Random mutation for 1d6 Rounds. Save vs Discipline, else permanent.
- Blind for 1d6 Rounds
- All sighted creatures become invisible to you for 24 hours
- Eruption of illusions. All who can see you, Save vs Savvy to do anything relying on sight for 1d6 Rounds
Doom
- A mirror appears and you are compelled to enter. Return the next morning, shivering and afraid with 0 Grit, and having swapped one item for another of equal value
- Turn into an illusion for 1 day. You can make no sound and cannot be felt. Solid impacts pop you, causing you to permanently lose 1d3 Flesh and reform the next day
- Turn into an illusion permanently