Starting Equipment: Illuminated Spellbook, Dagger, Writing Kit, Red robes

 

Perk: You may optionally roll on the d100 Orthodox Spell List instead of your Practice List

Drawback: None

Cantrips

  • Create a tiny light as bright as a match on your fingertip
  • Move a light object no heavier than a coin with a wave of your finger
  • Change the color or texture of an object smaller than a horse for 10 minutes

Spells

  1. Lock
  2. Knock
  3. Grease
  4. Force Field
  5. Levitate
  6. Magic Missile
  7. Feather Fall
  8. Sleep
  9. Light
  10. Invisibility
  11. Prismatic Ray
  12. Fireball

Mishaps

  1. MD only return to your pool on a 1-2 for 24 hours
  2. Take 1d6 magical damage
  3. Random mutation for 1d6 Rounds. Save vs Discipline, else permanent.
  4. Lose 1 MD for 24 hours
  5. Agony for 1d6 Rounds
  6. Cannot cast spells for 1d6 hours

Doom

  1. Lose the ability to cast spells for 1 day
  2. Lose the ability to cast spells for 3 days
  3. Lose the ability to cast spells permanently