Starting Equipment: Illuminated Spellbook, Dagger, Writing Kit, Red robes
Perk: You may optionally roll on the d100 Orthodox Spell List instead of your Practice List
Drawback: None
Cantrips
- Create a tiny light as bright as a match on your fingertip
- Move a light object no heavier than a coin with a wave of your finger
- Change the color or texture of an object smaller than a horse for 10 minutes

Spells
- Lock
- Knock
- Grease
- Force Field
- Levitate
- Magic Missile
- Feather Fall
- Sleep
- Light
- Invisibility
- Prismatic Ray
- Fireball
Mishaps
- MD only return to your pool on a 1-2 for 24 hours
- Take 1d6 magical damage
- Random mutation for 1d6 Rounds. Save vs Discipline, else permanent.
- Lose 1 MD for 24 hours
- Agony for 1d6 Rounds
- Cannot cast spells for 1d6 hours
Doom
- Lose the ability to cast spells for 1 day
- Lose the ability to cast spells for 3 days
- Lose the ability to cast spells permanently