The building blocks of item-based problem solving. Divided into six categories:
Adventuring Equipment
Slots | Price | Rarity | |
Astrolabe | 1 slot | 200d | R5 |
Bear trap | 2 slots | 50d | R5 |
Bell | 1 slot | 10d | R2 |
Caltrops, bag | 1 slot | 10d | R2 |
Chain, 10 ft | 1 slot | 150d | R3 |
Chalk, bag, 250 ft | 1 slot | 5d | R2 |
Climbing kit | 1 slot | 25d | R4 |
Codex, blank | 1 slot | 250d | R3 |
Dice, loaded | 1 slot | 5d | R3 |
Fishing tackle | 2 slots | 10d | R1 |
Garlic, braid | 1 slot | 2d | R1 |
Grappling hook | 1 slot | 20d | R3 |
Horn, signal | 1 slot | 20d | R3 |
Instrument, basic | 1 slot | 50d | R3 |
Instrument, fine | 1 slot | 500d | R4 |
Ladder, 10 ft | 2 slots | 15d | R3 |
Ladder, rope, 10 ft | 1 slot | 5d | R2 |
Lodestone | 1 slot | 100d | R5 |
Magnifying lens | 1 slot | 500d | R5 |
Manacles, locked | 1 slot | 25d | R3 |
Marbles, bag | 1 slot | 25d | R4 |
Mirror, bronze | 1 slot | 5d | R3 |
Mirror, silver | 1 slot | 75d | R4 |
Net, 10 ft | 1 slot | 10d | R1 |
Padlock | 1 slot | 15d | R3 |
Playing cards | 1 slot | 5d | R2 |
Pole, 10 ft | 2 slots | 0.25d | R1 |
Prism, glass | 1 slot | 200d | R5 |
Rope, 50 ft | 1 slot | 50d | R1 |
Scales, merchant | 1 slot | 60d | R4 |
Spyglass | 1 slot | 1000d | R5 |
Tent, 2 person | 1 slot | 100d | R2 |
Tent, 10 person | 2 slots | 500d | R3 |
Twine, 250 ft | 1 slot | 20d | R1 |
Whistle, tin | 1 slot | 5d | R2 |
Wire, brass, 250 ft | 1 slot | 10d | R3 |
Writing kit | 1 slot | 10d | R3 |
Astrolabe
Astronomical device used to navigate, identify astronomical bodies, measure exact time, and measure distance.
Caltrops
Can cover a 10 ft square area. Creatures moving through that space must slow down and step carefully. Otherwise, they must Save vs Agility or take 1 damage to Flesh.
Climbing kit
Contains a leather harness, crampons, and a climbing pick.
Fishing tackle
Contains a pole, 10 ft of twine, a small hook, and some feather lures.
Lodestone
Attracts small iron objects within 10 ft.
Mirror
Bronze mirror clearly reflects objects within 10 ft.
Silver mirror clearly reflects objects within 100 ft.
Net
Targets must Save vs Agility or become entangled in the net, with a Bane to all actions until free.
Writing kit
Contains a set of quills, 10 sheets of parchment, and a jar of black ink.
Consumables
Slots | Price | Rarity | |
Acid, vial | 1⁄3 slot | 500d | R5 |
Glue, jar | 1⁄3 slot | 2d | R3 |
Grease, jar | 1⁄3 slot | 0.25d | R4 |
Hellebore Tea, flask | 1⁄3 slot | 25d | R4 |
Holy water, flask | 1⁄3 slot | 250d | R4 |
Incense, block | 1⁄3 slot | 15d | R3 |
Ink, common, jar | 1⁄3 slot | 1d | R3 |
Ink, colored, jar | 1⁄3 slot | 10d | R4 |
Ink, magic, jar | 1⁄3 slot | 100d | R5 |
Liquor, bottle | 1 slot | 120d | R3 |
Mortar, bag | 1 slot | 2d | R1 |
Mugwort, jar | 1⁄3 slot | 5d | R2 |
Oil, lamp | 1⁄3 slot | 5d | R3 |
Oil, military | 1⁄3 slot | 50d | R4 |
Paint, gallon | 1 slot | 10d | R3 |
Perfume, common, vial | 1⁄3 slot | 25d | R4 |
Perfume, rich, vial | 1⁄3 slot | 500d | R5 |
Pipeweed, packet | 1 slot | 1d | R1 |
Rat Poison, bag | 1 slot | 10d | R3 |
Ritual Offerings | 1 slot | 5d | R1 |
Quicklime, jar | 1⁄3 slot | 5d | R2 |
Salt, bag | 1 slot | 2d | R1 |
Snakeroot, jar | 1⁄3 slot | 200d | R3 |
Stinkgrass | 1 slot | 20d | R2 |
Tar, jar | 1⁄3 slot | 1d | R1 |
Whitewash, gallon | 1 slot | 0.5d | R2 |
Acid
If thrown, target must Save vs Agility else takes 1d6 acid damage to Flesh.
Wood is burned and dessiccated, but not dissolved. Metal is warped and ruined, and dissolved if submerged for several hours. Hard stone is mostly impervious, but pourous stone is quickly pockmarked and weathered.
Glue
Liquid adhesive that dries after 10 minutes contact with air. Must be kept in an air-tight container.
Grease
Slippery substance capable of coating a 5 ft square. Generally not flammable.
Hellebore Tea
Medicinal tea brewed with herbs that induce a rapid and uncontrollable clearing of the system within 10 minutes.
Holy Water
If thrown, undead target must Save vs Agility else takes 2d6 damage to Flesh.
Incense
Burns for 1 hour and produces a sweet smoke.
Ink, Magic
Required to transfer spells from one location to another.
Mortar
10 lb bag of mortar powder. When mixed with water, produces 1 sq ft of 1 inch thick concrete.
Mugwort
Salve that repels insects when smeared on the skin. Causes a burning sensation that causes 1 Flesh damage and 1 Stress. Dries out after 1 hour.
Quicklime
Caustic white powder that causes severe irritation, coughing, and temporary blindness on contact. Must be kept in an air-tight container.
Pipeweed
Fragrant herbs smoked for their relaxing quality. Mildly addictive. 1 packet contains enough for 3 days of smoking. Clears 1 Stress at the end of the day.
Rat Poison
Handful of button-sized seeds. 1 Flesh damage to any Tiny creature that consumes them.
Salt
5 lb bag of salt, used as a food preservative and occasionally as a weapon.
Snakeroot
Antivenom poultice that must be applied to a wound immediately after injury. Absorbs and neutralizes any venom before it can affect the body.
Stinkgrass
Bundle of dried grasses that produces a foul-smelling smoke in a 20 ft radius for 10 minutes.
Tar
Sticky pitch-black resin, used for waterproofing, as an adhesive, and as a black paint.
Tools
Slots | Price | Rarity | |
Anvil, portable | 2 slots | 75d | R3 |
Bellows, portable | 1 slot | 10d | R3 |
Chisel | 1⁄3 slot | 5d | R3 |
Crowbar | 1 slot | 15d | R2 |
File, steel | 1⁄3 slot | 50d | R4 |
Lockpicks | 1 slot | 30d | R4 |
Mallet and spikes, 10 | 1 slot | 35d | R1 |
Pickaxe | 1 slot | 10d | R1 |
Rake | 2 slots | 1d | R1 |
Saw | 1 slot | 10d | R1 |
Spade | 1 slot | 5d | R1 |
Tongs | 1 slot | 5d | R2 |
Yardstick, brass | 1 slot | 10d | R2 |
Black Market
Class | Delivery | Price | Rarity | |
Hemlock Infusion | 1d6 Damage | Consumed | 150d | R3 |
Aconitium Tincture | 1d6 Damage | Injury/Consumed | 250d | R3 |
Deadly Nightshade | 2d6 Damage | Consumed | 500d | R4 |
Wyvern Venom | 4d6 Damage | Injury | 1500d | R5 |
Beggar’s Tongue | Vocal Paralytic | Injury | 500d | R4 |
Black Henbane | Rabid Deliriant | Consumed | 250d | R3 |
Crawler Mucus | Paralytic | Contact | 1000d | R4 |
Desert Desire | Dipsogenic | Powder | 600d | R5 |
Judge’s Friend | Veritagen | Consumed | 2500d | R5 |
Laughingthrush | Euphoric | Inhaled | 1200d | R4 |
Maiden’s Tears | Retinotoxin | Consumed | 400d | R4 |
Red Eye | Insomniac | Consumed | 250d | R5 |
Whisper | Paranoiac | Consumed | 800d | R5 |
Witchbane | Magic Suppressant | Injury | 1000d | R4 |
Woundwort | Healing Suppressant | Injury | 100d | R3 |
Denner Resin | Dissociant | Contact | 25d | R3 |
Ghost Lily | Amnestic | Powder | 50d | R4 |
Jitterberry | Mental Stimulant | Consumed | 10d | R3 |
Mandrake Tonic | Hypnotic | Consumed | 5d | R2 |
Moonflower | Psychedelic | Inhaled | 150d | R4 |
Thrum | Physical Stimulant | Jelly | 20d | R3 |
Wyrmwood | Euphoric | Consumed | 500d | R4 |
Yellow Lotus | Soporific | Consumed | 100d | R4 |
Storage
Capacity | Price | Rarity | |
Backpack | — | 5d | R2 |
Barrel | 8 gallons | 10d | R2 |
Basket | 1 slot | 0.5d | R1 |
Bucket | 5 gallons | 3d | R1 |
Canteen | 1 gallon | 2d | R1 |
Cauldron | 2 gallons | 25d | R3 |
Chest | 10 slots | 50d | R2 |
Coffer, locked | 1 slot | 60d | R3 |
Flask, ceramic | 0.5 gallon | 1d | R3 |
Flask, metal | 0.5 gallon | 3d | R3 |
Jar, ceramic | 0.25 gallon | 4d | R2 |
Lockbox, iron-frame | 3 slots | 350d | R3 |
Sack | 2 slots | 1d | R1 |
Sack, oilcloth | 2 slots | 2d | R3 |
Scrollcase | 10 scrolls | 10d | R3 |
Strongbox | 5 slots | 1200d | R4 |
Trunk, travel | 8 slots | 10d | R3 |
Vial, glass | 0.25 gallon | 10d | R4 |
Anything stored in a container takes an additional action to find and remove.
Backpack
Canvas satchel, required to hold anything in non-handy slots.
Canteen
Leather bag that holds a day’s worth of water. The first canteen does not use a slot, but all subsequent canteens take up 1 slot each.
Chest
Wooden lidded box that is typically too large for a single person to move. Can be secured with a padlock.
Coffer
Small wooden box designed to carry valuables. Comes with a secure lock.
Flask
Stoppered bottle filled with liquid. Metal flasks are sturdy, while ceramic flasks break easily on impact.
Fits 3 to a slot.
Jar
Ceramic container fitted with an air-tight seal. Breaks easily on impact.
Fits 3 to a slot.
Lockbox
Sturdy box designed to carry valuables. Comes with a secure lock.
Bulky and fills 2 slots.
Sack
Canvas bag used to hold many loose items. Oilcloth version is water-resistant.
Scrollcase
Long wooden cylinder designed to hold multiple rolled up scrolls.
Strongbox
Mximally secure box made entirely of metal, designed to carry valuables. Comes with a secure lock.
Bulky and fills 2 slots.
Trunk
Light wooden box designed for travel. Must be carried with two hands.
Vial
Transparent glass bottle for highly reactive or sensitive liquids that cannot be held in any other container.
Fits 3 to a slot.
Textiles
Price | Rarity | |
Clothing, poor | 30d | R1 |
Clothing, common | 125d | R2 |
Clothing, fine | 300d | R3 |
Clothing, winter | 20d | R2 |
Clothing, fancy hat | 30d | R3 |
Blanket, heavy | 25d | R2 |
Canvas, sq yd | 1d | R2 |
Linen, sq yd | 40d | R3 |
Oilcloth, sq yd | 3d | R3 |
Silk, sq yd | 100d | R5 |