Housing#
|
|
|
|
|
Price |
Rent |
Rarity |
| Peasant’s Hove |
100d |
1d/mo |
R1 |
| Yeoman’s Cottage |
1000d |
5d/mo |
R2 |
| Craftsman’s Townhouse |
2500d |
20d/mo |
R3 |
| Merchant’s Townhouse |
7500d |
60d/mo |
R4 |
| Lord’s Mansion |
15,000d |
125d/mo |
R5 |
Commerce#
|
|
|
|
|
Price |
Rent |
Rarity |
| Market Stall |
— |
1d/day |
R3 |
| Shop, poor |
600d |
5d/mo |
R2 |
| Shop, common |
1200d |
10d/mo |
R3 |
| Shop, good |
3000d |
25d/mo |
R4 |
| Shop, modest |
12,000d |
100d/mo |
R5 |
| Guildhall |
30,000d |
— |
R4 |
Fortifications#
|
|
|
|
|
Price |
Time |
Labor |
| Entrenched Encampment |
100d |
1 Span |
10 laborers, 2 carpenters |
| Wooden Fort |
5000d |
1-Clock |
50 laborers, 4 carpenters, 1 master |
| Fortified Manorhouse |
25,000d |
2-Clock |
250 laborers, 8 masons, 2 masters |
| Stone Tower |
50,000d |
2-Clock |
500 laborers, 10 masons, 2 masters, 1 engineer |
| Stronghold |
100,000d |
4-Clock |
500 laborers, 10 masons, 2 masters, 1 engineer |
| Minor Castle |
250,000d |
8-Clock |
500 laborers, 50 masons, 10 masters, 4 engineers |
| Major Castle |
1,000,000d |
16-Clock |
1000 laborers, 100 masons, 25 masters, 4 engineers |
Usually, fortifications will be built within a Domain, which provides its own labor force. However, if a characer wishes to build a fortification independently, the amount of labor required is provided.