R: touch; T: sapient creature; D: varies
Target must Save vs Discipline, or lose an idea designated by you. The scale of this loss is dependent on the [dice] invested.
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1 [dice]: Coherent single thoughts.
- “Someone should kill the king”, “You’re lying to me about this topic”, “That guy just picked my pocket”.
- Temporary. The thought is gone, but the chain of information that led to it is still present.
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2 [dice]: Implications and complex knowledge.
- Research on civil governance, topic expertise, knowledge of the contents of their pockets.
- Long-term. The knowledge will have to be relearned.
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3 [dice] Motivations.
- The belief that the king is an oppressor, the will or talent to learn a topic, the desire to own material goods.
- Effectively permanent, may eventually be regained.
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4 [dice]: Abstract knowledge.
- Understanding of “government” or “oppression”, knowledge that a topic exists, concept of “ownership” or “object permanence”.
- Cannot be undone.