R: touch; T: sapient creature; D: varies

 

Target must Save vs Discipline, or lose an idea designated by you. The scale of this loss is dependent on the [dice] invested.

 

  • 1 [dice]: Coherent single thoughts.

    • “Someone should kill the king”, “You’re lying to me about this topic”, “That guy just picked my pocket”.
    • Temporary. The thought is gone, but the chain of information that led to it is still present.
  • 2 [dice]: Implications and complex knowledge.

    • Research on civil governance, topic expertise, knowledge of the contents of their pockets.
    • Long-term. The knowledge will have to be relearned.
  • 3 [dice] Motivations.

    • The belief that the king is an oppressor, the will or talent to learn a topic, the desire to own material goods.
    • Effectively permanent, may eventually be regained.
  • 4 [dice]: Abstract knowledge.

    • Understanding of “government” or “oppression”, knowledge that a topic exists, concept of “ownership” or “object permanence”.
    • Cannot be undone.