R: 50 ft; T: [dice] objects or creatures; D: 10 minutes
Non-living object closes and becomes locked. If this is a door, chest, or similar object, it slams shut and deals [sum] damage to any creature passing through it, trapping them. Requires 10+[sum] total Might to open.
Alternatively, can be cast on a creature’s orifice. Save vs Might to resist each turn.