R: touch; T: point; D: [sum] Rounds
A small yellow sphere appears on your fingertip and fires off at enormous speed. Any creatures struck must Save vs Discipline or be stunned for 1 Round.
If you cast this spell outside, or in a very large room with many exits, it will strike 1 target before vanishing into the distance.
If you cast this spell inside, the sphere is trapped and begins to bounce around at high speed. Effects depend on room size.
Room Size | Creatures Hit per Round | Objects Destroyed per Round |
≤400 sqft | 100% | 20% |
≤1600 sqft | 50% | 10% |
>1600 sqft | 10% | 5% |
At 3 [dice], creatures that fail their Save also take 1 damage.
At 4 [dice], creatures that fail their Save are also knocked prone.