R: 100 ft; T: creature; D: 0

 

You transform a vial of potion, poison, or other liquid in your hand into a glass dart and fires it at a creature within range. The target must Save vs Agility, or be struck and immediately takes the effect of the liquid.

 

At 2 [dice], you can mix [dice] liquids into the same syringe.

At 3 [dice], you can redirect a missed syringe, once, to a new target in range.

At 4 [dice], the target does not get a Save.