R: 50 ft; T: spirit; D: [sum] minutes

 

This spell can only be cast between sunset and dawn. You call out to a nearby spirit: a long-dead king, a newly-dead party member, etc. Roll 1d6 for the power of the seance, modified by the following:

 

≤ 1 Spirit lashes out in annoyance. Caster takes 2d6 damage
2 Spirit cannot be put down. Will try to possess a nearby corpse or attack incorporeally
3 Wrong spirit is called. It may be more or less helpful
4 Spirit is called, answers are mocking and cruel
5 Spirit is called, answers questions truthfully
6 Spirit remains for an additional 1d6 minutes
> 6 Spirit can be given a single-word command before departing

Modifiers

 

+1 for every [dice] -1 per Grit Dice
+1 if the spirit died within a week -1 if the spirit was a magician
+1 if the spirit is restless -1 if the spirit is angry with you
+1 if the spirit’s True Name is known -2 if only vague details are known
+1 if you personally knew the creature -4 if the spirit was a necromancer