R: 50 ft; T: [sum] severed heads; D: [dice] hours
You grant severed heads a modicum of awareness. They will obey commands, can scream and bite, but can’t move. By closing your eyes, you can see, hear, and speak through an affected head. When the spell ends, they cannot be raised again.
At 3 [dice], the heads grow bat wings and can fly. They have 1 Flesh and 0 Grit. These have a 1-in-6 chance to remain active and out of your control when the spell ends.