R: touch; T: creature or object; D: [sum] Rounds
Touched target becomes locked in time, unmoveable (relative to its frame of reference) and invincible for the duration. Save vs Discipline to negate.
R: touch; T: creature or object; D: [sum] Rounds
Touched target becomes locked in time, unmoveable (relative to its frame of reference) and invincible for the duration. Save vs Discipline to negate.