1 |
Totally Hammered! Roll 1d8:
| 1-3. Spoiled batch. 1d3 Flesh damage. |
| 4-6. Mother of All Hangovers. Suffer 1d6 Fatigue and 1d3 Stress.
|
| 7. Really bad trip. Gain a new Horrible Fear.
|
| 8. See into forever. Experience a prophetic vision. | |
2 |
Addicted to your vices. Roll 1d6:
| 1. Pipeweed | | 4. Denner Resin |
| 2. Jitterberry | | 5. Thrum |
| 3. Moonflower | | 6. Yellow Lotus | |
3 |
Play for keeps. Roll 1d6:
| 1-3. Minor losses. Make another Indulgence
roll, gain equivalent XP. |
| 4-5. Major losses. Lose all remaining coin, gain equivalent XP. |
| 6. Lucky streak!. Recoup half your Indulgence costs. | |
4 |
Insulted someone important. Roll 1d8:
| 1. Wealthy Guildmaster | | 5. Rival Adventurer |
| 2. Religious Leader | | 6. Vengeful Bard |
| 3. Authority Figure | | 7. Criminal Boss |
| 4. Local Noble | | 8. Eccentric Wizard | |
5 |
Offended a Follower. Roll 1d4:
| 1. Convinced to come back. Lose 1d6 Loyalty.
|
| 2. Sulking moodily. Lose 2d6 Loyalty. |
| 3. Abandoned the party. |
| 4. Joined a rival group. | |
6 |
Your reputation precedes you. Roll 1d6:
| 1-2. Drunken lout. Shunned by all respectible folk for 1d4 Spans. |
| 3-4. Life of the party! Attract hangers-on, double costs of next Indulgence.
|
| 5. Teller of tales. Gain bonus XP as if Flaunting.
|
| 6. Mighty hero. Invited to meet someone important. | |
7 |
Double-dog dared! Roll 1d4 or suffer 1 Coward’s Stigma:
| 1. Drinking contest. Test Might, else roll Carousing Consequences again. |
| 2. Stupid stunt. Test Agility, else take 1d3 Flesh damage. |
| 3. Don't flinch. Test Discipline, else take 1d3 Flesh damage. |
| 4. Devious prank. Test Savvy, else minor trouble with the law. | |
8 |
Jumped in an alley. 1d6 non-lethal Flesh damage and roll 1d4:
| 1. Lose 1d6 random items. |
| 2. Lose your coinpurse, no equivalent XP. |
| 3. Lose 6d6x10 coins, no equivalent XP. |
| 4. Lose 3d6x10 coins, no equivalent XP. | |
9 |
Switcharoo! Accidentally swapped bags with a stranger, roll 1d6:
| 1-2. Contains 3d4 iron rations, a canteen, and a blanket. |
| 3-4. Contains random equipment. Roll on Adventuring Equipment 3 times and Consumables 1 time. |
| 5. Contains a valuable treasure. |
| 6. Contains a dangerous secret. | |
10 |
Swindled! Invested 1d4x500d in a get-rich-quick scheme, roll 1d6:
| 1-3. Scam. |
| 4-5. Scam, and you're legally implicated. |
| 6. Actually legit! Start a Tier 1 Institution.
| |
11 |
Cursed! Roll 1d4:
| 1. Sneeze when you lie. | | 3. Extremely suggestible |
| 2. Hated by animals. | | 4. All food turns to ashes. | |
12 |
Accused of a minor crime. Roll 1d6:
| 1. Vandalism. | | 4. Blasphemy |
| 2. Theft. | | 5. Public Indecency. |
| 3. Assault. | | 6. Property Damage. | |
13 |
New tattoo. Roll 1d6:
| 1-2. Ugly and poorly done. | | 5. Subtly magical |
| 3-4. Actually kind of badass. | | 6. Extremely offensive. | |
14 |
Where am I? Roll 1d6:
| 1. Ditch or alleyway. | | 4. Deep wilderness |
| 2. Prison. | | 5. On top of the highest building in town. |
| 3. Next town over. | | 6. Naked and manacled to a stranger. | |
15 |
How did that happen? Roll 1d6:
| 1. Cowbell locked around your neck. | | 4. Pinkly sliced cleanly off. |
| 2. Hand glued to a half-full chamberpot. | | 5. Coated head to toe in tar. |
| 3. Skin dyed an unnatural color. | | 6. Clutching an unfamiliar signet ring. | |
16 |
Well, this is awkward. Roll 1d4:
| 1. Inducted into a secret society, just after your initiation. |
| 2. Engaged to be married, tomorrow! |
| 3. Commissioned a gaudy work of art, artist wants their fee. |
| 4. Swore a very public oath. | |
17 |
Started a fire! Roll 2d6:
| 1-3. Burned down a building. | | 1-4. Only the party knows. |
| 4-5. Burned down a district. | | 5. A blackmailer knows. |
| 6. Burned down half the city. | | 6. EVERYONE knows. | |
18 |
Challenged to a duel! Roll 2d6:
| 1. Random peasant. | | 1-3. To first blood. |
| 2. Cowardly minor noble. | | 4-5. To incapacitation. |
| 3. Powerful magician. | | 6. To the death. |
| 4. Grizzled mercenary. | | |
| 5. Lord, expert dueler. | | |
| 6. Rowdy foreigner. | | | |
19 |
Fellowship found in cups. Roll 1d4:
| 1. Adopted a new Pet. | | 3. Impressed a potential Patron. |
| 2. Inspired a new Follower. | | 4. Enamored with a new Lover. | |
20 |
Scored some primo goods. Roll 1d6:
| 1. Really good drugs. | | 4. Expensive liquor. |
| 2. Treasure map. | | 5. Fine silks. |
| 3. Mysterious relic. | | 6. Bejeweled knife. | |