Space in the dungeon is tracked on a map, while time is tracked in Turns.

Most actions in the dungeon take 1 Turn. Each party member can take one action, including hirelings.

 

Common actions include:

 

Explore cautiously or recklessly Secure a door
Search a 20x20 ft area Set up a climbing rig
Engage in and recover from combat Pry a torch from the wall
Pick a lock Hold an extended discussion
Experiment with an object Don or doff armor
Translate an inscription Rest to avoid Fatigue

Free actions include talking briefly, listening at a door, sensing magic, and inspecting an object. Other actions, such as kicking in a door, may be free if a PC succeeds on a Test, but take 10 minutes otherwise.

 

Some actions in the dungeon may cause Noise. When this happens, a Hazard Roll should be made at a +1 Hazard Penalty. Only results of Threat are counted for this Hazard Roll.