Space in the dungeon is tracked on a map, while time is tracked in Turns.
Most actions in the dungeon take 1 Turn. Each party member can take one action, including hirelings.
Common actions include:
Explore cautiously or recklessly | Secure a door | |
Search a 20x20 ft area | Set up a climbing rig | |
Engage in and recover from combat | Pry a torch from the wall | |
Pick a lock | Hold an extended discussion | |
Experiment with an object | Don or doff armor | |
Translate an inscription | Rest to avoid Fatigue |
Free actions include talking briefly, listening at a door, sensing magic, and inspecting an object. Other actions, such as kicking in a door, may be free if a PC succeeds on a Test, but take 10 minutes otherwise.
Some actions in the dungeon may cause Noise. When this happens, a Hazard Roll should be made at a +1 Hazard Penalty. Only results of Threat are counted for this Hazard Roll.