The d12 Hazard Roll is used to track the passage of time, rolled once per unit of time. The structure of the Hazard Roll is always the same, but the specifics of each outcome may be different depending on the context.
In general, higher rolls are more favorable to players, while rolling a 1 signifies immediate danger. The structure of the Hazard Roll is as follows:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Threat | Exhaustion | Expiration | Locality | Clue | Reprieve |
Hazard Penalty
In situations where there is more danger than usual, a Hazard Penalty may be applied to the Hazard Roll. The Hazard Penalty ranges from +1 to +3, and is subtracted from the outcome of the Hazard Roll. Results of 0 or less are treated as Threat.
Each increment of the Hazard Penalty causes Threats to appear twice, thrice, and four-times more frequently, and correspondingly reduce the frequency of Reprieves. The Hazard Penalty may be increased when a location is on high alert or in crisis, subject to frequent catastrophes, or densely populated with dangerous creatures.
Dungeon Hazards
Threat | Encounter or localized disaster (tunnel collapse, flood, fire, etc) |
Exhaustion | The party must rest for 1 Turn or gain 1 Fatigue |
Expiration | A torch goes out (4 or 5) or an oil flask burns out (4 only) |
Locality | Environment changes, clock ticks down, set dressing |
Clue | Spoor, tracks, hidden features, useful information |
Reprieve | Nothing bad happens! |
Wilderness Hazards
Threat | Encounter, obstacle or regional disaster (invasion, fire, pestilence, etc) |
Exhaustion | The party must rest for 1 Watch or gain 1 Fatigue |
Expiration | Equipment breaks, supplies ruined, animal escapes, direction lost |
Locality | Weather changes, clock ticks down, interesting location |
Clue | Clear path, hidden landmark, traveler, abundant game |
Reprieve | Nothing bad happens! |
Downtime Hazards
Threat | Encounter or regional disaster |
Exhaustion | Unforeseen delays and coordination problems; nothing is accomplished |
Expiration | Hirelings undercut, reputation threatened, shortage |
Locality | Local event, strange weather, clock clicks down |
Clue | Learn a rumor, meet a contact, find an opportunity |
Reprieve | Nothing bad happens! |