The 2d6 Luck Roll is used when an outcome does not depend on a PC’s attributes, but the Referee still wishes to inject some amount of randomness into the situation. Example uses of the Luck Roll include encounter reactions, NPC dispositions, and resource availability. The structure of the Luck roll is as follows:
2 | 3-5 | 6-8 | 9-11 | 12 |
Worst Possible | Pretty Bad | Middling | Pretty Good | Best Possible |