Time is the great enemy for a party, ticking relentlessly down and consuming their resources. It tracked in different units depending on the context.
Context | Length | |
Round | Combat | 10 Seconds |
Turn | Dungeon Crawling | 10 Minutes |
Watch | Wilderness Travel | 4 Hours |
Span | Downtime | 1 Week |
“You cannot have a meaningful campaign unless strict time records are kept!"